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Led development of a CRM workflow system (Golang + TypeScript), enabling flexible business process automation (similar to n8n).
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Built a usage-based billing platform, supporting configurable pricing, metering, and end-to-end billing (offer, entitlement, invoice).
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Developed a CRM AI platform with agent orchestration (memory, tools, knowledge, multi-agent, MCP), delivered via chatbot and Chrome
extension.
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Reduced system complexity by standardizing observability and operational patterns across multiple services.
Keywords: N8N, Salesforce/Hubspot, AWS/GCP/Azure, AI Agent, RDS/TIDB, Chrome-extension
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Led development of a GPU SaaS platform from 0→1, building the runtime system with serverless cold start (seconds-level), GPU virtualization, distributed execution/communication, and model caching.
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Contributed to private cloud PaaS development, focusing on a programmable cloud gateway and observability in cloud environments.
Keywords: Startup, Kubernetes, Ceph, OCI/CRI/CNI/CSI, GPU, API Gateway, Nats, Frp/Websocket/WASM, OTel/Prometheus/Grafana, ClickHouse/ES, Cuda/Pytorch
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Game Monitoring Platform (200K+ hosts, 1M+ metrics/sec)
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Built a custom data collection agent with KCP-based command channel for real-time host management
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Designed streaming pipeline with Kafka + Flink for data processing
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Extended VictoriaMetrics with CMDB integration
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Developed a rule-based alerting system
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Built an eBPF-based HIDS for host security
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Led AIOps including anomaly detection, root cause analysis
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Real-time in-game memory inspection tool, enabling hot patching and performance analysis
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Game Data Platform
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Game AI Platform
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Led AI art pipeline using Stable Diffusion + Kubeflow to auto-generate game assets (icons, drafts)
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Built AI coding assistant trained on game engine + codebase, with custom Copilot-style IDE plugin
Keywords: Kafka/RabbitMQ/Pulsar, MongoDB/Redis/Postgres, Linux/Lxc/eBPF/Netlink, DevOps/AIOps, VictoriaMetrics/ScyllaDB, Spark/Flink, Iceberg/Doris/ClickHouse, Metabase, Kubeflow, Stable Diffusion/ComfyUI, HIDS